Originally posted by:VAC only applies to multiplayer games. If a single player has it, it should only be applicable to its multiplayer mode. Furthermore, single player games with no multiplayer modes have no anti-cheat measures implemented because you're not impacting the experience of others, only your own.When in doubt if a game even uses VAC, check the store page for said game. It should have a tag to the right of the prices saying it's VAC supported.Actually Denuvo now wants to protect single player games now lol. Originally posted by:VAC only applies to multiplayer games. If a single player has it, it should only be applicable to its multiplayer mode. Furthermore, single player games with no multiplayer modes have no anti-cheat measures implemented because you're not impacting the experience of others, only your own.When in doubt if a game even uses VAC, check the store page for said game.
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It should have a tag to the right of the prices saying it's VAC supported.Actually Denuvo now wants to protect single player games now lol Denuvo isn't and was never an anti-cheat measure. It's anti-tempering, which is meant to prevent piracy. The myth that it prevents cheating and modding is just something people fabricated to have one more reason to hate it. Originally posted by:Denuvo definitely has nothing to do with this, ♥♥♥♥ as it is. It was caused by SE changing a ♥♥♥♥ ton of memory addresses. That's something you don't normally do to fix 'minor bugs.'
Either they were specifically targeting Cheat Engine with this, or they're prepping to actually add the Switch/Xbone version features because that's the only thing I can think of that might remotely call for that kind of adjustment and even then I don't think it would.Rather than assume things and throw baseless assumptions around, why not try and educate yourself on what actually happened/happens when updates are made to a program/game?Memory addresses changing is not due to them targeting CE users. It happens because of how a compiler works. A simple 1 line edit to the game code can completely break every single memory address/offset found depending on how the compiler reacts to the change, optimizes the code, and so on.
Adding data to a structure will shift anything following that entry as well. Altering / fixing code due to a bug can completely alter how the compiler decides to optimize certain aspects of things as well such as how a class call gets compiled.This is not due to them targeting CE or cheaters, it is simply how compiling programs work. Play jet slalom.